

So for 1,000 simultaneous players, you would need about 50 servers. Let’s be generous and assume it’s 20 players off one server. For PC-style games, one of the cloud gaming providers recently told me they can run up to eight players off of one server. For cloud gaming to be feasible, one has to support more than one player per server.
#Cloud money game Pc#
These technical hurdles are why most cloud-based games that you saw on OnLive were older PC titles which were built for Intel platforms. Developers are more focused on building out new levels and creating the next hit game rather than rewriting old ones. Get all the top developers to rewrite their apps.This is technically feasible, though not commercially viable. Build the first cloud using ARM servers.This problem could be solved in two ways: Without one of these, you won’t be able to run even 20 percent of the Top 100 apps in the cloud.
#Cloud money game android#
There aren’t really any ARM servers today, and there are only two companies with the commercial technology to run ARM-based Android apps on x86 platforms: Intel and BlueStacks. Amazon Test Drive is built on x86 – not ARM. This is because most mobile phones today are based on ARM technology, and most top games need to run that yummy ARM code. You won’t see any Clash of Clans, Candy Crush, or Deer Hunter there. It’s not an accident that the selection of apps in Test Drive remains extremely limited. Technical hurdlesĪmazon launched the “Test Drive” service on its Android app store in March 2011. In geographies like South Korea, Singapore, and even some parts of U.S. If you have a fast, low-latency network connection, the games can look pretty good. H.264 or VP8 can deliver a decent gaming experience through a 6-10Mbps pipe. Now, recent advances in video compression and streaming technology have made it easier to stream over the Internet, to be sure.

Of course, at most of these demos, the cloud is sitting right behind the screen.

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